A home for a growing design community

September 2023 – May 2024

My role

User research · Information architecture · Prototyping

Team

Four designers · Project manager · Two developers

Status

Responsive designs · Development build

Overview

A first website for a design club.

Gator User Design is a website concept for the University of Florida’s UX design club. The responsive prototype brings events, learning resources, and membership information into one place.

My role

From student research to a shared system.

My contribution spanned user research, information architecture, wireframes, and prototypes. I worked alongside Jennifer Purington, Thomas Kaw, Ky’mani Brown, and project manager Natalie Sesodia. The design team collaborated with two software developers on the website.

Problem

No single place to start.

The club needed its first website: one place for students, employers, and potential sponsors to learn about Gator User Design, explore its activities and student work, and find ways to get involved.

The design had to serve students exploring UX for the first time, members developing their skills, and external visitors interested in the club’s work and opportunities to connect.

What other clubs do

Short homepages. Events up front.

We compared three organization websites, noting homepage length, event visibility, and how student work was presented. That review informed a shorter homepage with key destinations near the top.

Three organization websites compared

The three-site comparison informed a shorter homepage, prominent events and space for student work.

Research

Three visitors. Different reasons to come.

We gathered feedback from 50+ survey respondents. I helped translate the research into site requirements and information architecture, and our team grouped ideas around events, resources, club information, and ways to connect. We also developed three personas, since each came to the site wanting something different.

A synthesis of the documented personas connects student and sponsor goals to events, resources, project work and contact paths. This board does not reproduce the survey results.

Career-focused student

Wants to build UI/UX skills and find events and career opportunities.

Design hobbyist

Wants to improve skills and explore freelance work, with limited time to find opportunities.

Potential sponsor

Wants to discover design talent and find club opportunities aligned with their organization.

Five requirements to guide the pages

After a short team brainstorming session, we agreed on five requirements: a contemporary visual identity; a clear introduction to the club and its activities; prominent upcoming events; a showcase of completed work; and useful UI/UX learning resources. These requirements gave the page layouts a shared purpose before we refined their visual details.

From audiences to destinations

Student and sponsor goals connect to events, resources, project work and contact pages.

Page structure before visual detail

Low-fidelity wireframes explored page structure before the team applied the shared visual system.

Low-fidelity wireframes

Early wireframes established page structure before the shared visual system was applied.

Design system

One foundation. Eight-plus layouts.

I contributed to a reusable design system and 8+ page layouts, helping the team carry the same visual language across desktop and mobile.

Shared foundations

Shared colors, typography, navigation, cards, and form elements gave five designers a common starting point as we developed the prototypes.

Palette and type

The original style guide paired a purple and blue palette with Nunito in four weights.

Reusable components

Navigation, event cards, resource cards, team profiles, an FAQ, and a newsletter form were reused across the site, so the same destinations stayed recognizable from one layout to the next.

Built once, used across pages.

The component sheet from the original style guide, shared by everyone designing pages.

Responsive design

Same four shortcuts. Smaller screen.

The homepage keeps the same four shortcuts on desktop and mobile: Events, Gallery, Resources, and Design Teams. On a phone, the full navigation becomes a compact menu while the shortcuts stay visible below the club introduction.

Desktop homepage

The header exposes the club’s main destinations, and member photography shows newcomers the community first.

Mobile homepage

A compact menu replaces the header links, while the same four shortcuts remain in a two-column grid.

Outcome

Responsive prototypes and a shared foundation.

We completed desktop and mobile prototypes, a shared design system, and the layouts shown in the walkthrough. A development build is also available. This case study focuses on the design deliverables; usability testing remains a next step.

What I would test next

I would run task-based testing: can students find an upcoming event, locate a useful resource, and figure out how to join? That would help assess the design beyond the prototype.

Reflection

Research has to carry into the build.

This was the first time I carried research all the way into a design other people had to build from.

A shared system is part of the design.

Getting five of us to work off the same system took as much of the effort as the design itself.

Website demo

See the club website in motion.

Walk through the responsive prototype and its main page layouts.