Sweet Sorcery
A solo project. I designed the interface and built the game itself in Unity, making some of the art from scratch and filling in the rest with free asset packs.
Role: UX/UI Designer, Game Developer & Designer
Tools: Unity, Visual Studio Code, Figma, Adobe Photoshop
Original gameplay
The HUD places health at the upper left and collection and enemy counters at the upper right. NPC dialogue appears along the bottom with a character portrait and name.

Still from the original gameplay recording; the illustrative animation is presented separately.
Explore the interface animation
Illustrative animation assembled from the game's real assets. Original gameplay is shown above.
Animation source and asset credits
This scene is an illustration assembled from the game’s real assets, not a captured playthrough. The layout, path and timing were composed for the portfolio.
The game’s Credits scene lists these itch.io asset credits:
- Platforms / t0as_1
- Background / aamatniekss
- Portals / pixelnauta
- HP Potion / flippurgatory
The original gameplay demo appears above.