Random Realms
A three-person project centered on randomly generated maps, so no two playthroughs are the same. I led the interface and UI art, and pitched in on scripting and game design.
Role: UX/UI Designer, Game Developer & Designer
Tools: Unity, Visual Studio Code, Figma, Adobe Photoshop
Watch gameplay highlights
Gameplay interface
Health stays in the upper right, with the equipped-item display in the lower left and a central aiming crosshair. In-world tutorial signs introduce the loadout keys alongside the gameplay interface.

Gameplay HUD: health at the upper right, equipped item at the lower left, and a central crosshair. Original game recording.

Tutorial: in-world signs introduce loadout and weapon keys. Original game recording.